Nothing appears from nowhere. Raw material has an origin, a recipe has a failure rate, and a finished good has a market.
Wheat, rice, maize, soybean, vegetables, fish, timber, ore — the source of everything.
Flour, rice, cooking oil, pickles, frozen fish. What the mills and food plants produce.
Dough, rice wine, vinegar, fish balls, canned food. Baking, pickling and brewing.
Bread and other goods that can go straight on a retail shelf. This is where the line finally closes.
Milling, food and brewing plants, with eleven workshop types underneath them.
Civilian, industrial and advanced. Success rate and craft time both get worse as you climb.
Farmland, pasture, aquaculture, forest and mine — 50 land configurations in total.
From farm goods to industrial products to retail-ready goods, all priced in one market.